These are rules I playtested recently. There isn’t much to them, IMO, but their aim is to try and make interpretation fun for me.
I generally dislike interpretation. It generally takes me out of immersion so I try to avoid or minimize it as much as possible. That means I’m potentially missing out on one of the usual techniques for playing solo, though, so I’m taking on the challenge of trying to solve that problem for myself.
Included after the rules is the aborted play test of those rules. I decided to stop once I became bored, but there were times when I was definitely hooked— mostly when danger was hanging over the “protagonist’s” head.