Tuesday, June 7, 2022
I took the log from one of my campaign scenes and separated the content contributed by the cutups from the content that I had to create. I ran each portion through a word counter to get some data.
My content contributions were as follows:
> **Including in character narration:**
> 211 words
> 1,294 characters
> **Excluding in character narration:**
> 118 words
> 661 characters
The cut ups contributed these amounts to the final narration:
> 111 words
> 657 characters
If my math is correct then the tool itself contributes around this percentage of narration:
> **Including my in-character output**
> 33% of the characters
> 34% of the words
> Excluding my in-character output:
> 49% of the characters
> 48% of the words
Thursday, April 29, 2021
Tuesday, December 8, 2020
Tuesday, October 1, 2019
Solo Roleplaying is to Novel Writing what Social Roleplaying is to Collaborative Novel Writing (prove me wrong)
It's so very common to see people compare playing RPGs solo to "novel writing." Yet, they don't seem to be aware that all that separates social roleplaying from collaborative novel writing is the medium. Move their medium from speech to writing, and there you have it: collaborative writing.
What I think people can't articulate when they take their pot shots at solo roleplaying is that they think that the back and forth feedback between people is essential to RPGs. But then again, if the back and forth feedback was in the written form, what separates their activity from collaborative writing?
Nothing that's what.