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Thursday, November 23, 2017

#SGAM2017 Remember Tomorrow - Tokyo Police Department - Faction Intro Scene

Introduction scenes can be narrated or roleplayed out. It felt more appropriate to narrate an inner monologue for this Faction's representative NPC. The thing pretty much wrote itself, as the only thing I did was choose the concordances that I felt were speaking to the context, and transforming them into more readable fragments.  

As always, my approach to using the generator has kept evolving. This time, I front loaded as many concordances as I could before I began to look for a message. To do this, I used the same method of taking keywords from the Faction's character sheet, but this time I looked for meaningful concordances before I began actual play in earnest.  I still generated some while in play, but mostly I just worked with the ones I front loaded. Maybe that detail will be interesting to someone. 

Sunday, November 19, 2017

#SGAM2017 Remember Tomorrow - Sarah Rheita - Intro Scene

This one feels a bit weird to share. 

I tried something new with how I use the concordances to write the output. The fiction in this one is not like a story, bur rather, I wrote things out as if a GM was talking to me as a player. I found it actually helped me immersion, but it makes me feel a bit silly sharing it. 

Still, I guess it's really a version of emulating other players. 

The notes were a lot more detailed and they might be interesting for some. The link to the google spreadsheet is at the end of the post.

I'm pasting a version of the actual play without the concordances or notes here, but it really makes more sense to see the actual play along with the notes and concordances to see how it all came about. :)

Saturday, November 18, 2017

#SGAM2017 Remember Tomorrow - Maxim Wargentin - Intro Scene

I've posted only the resulting fiction here. Though based on Neuromancer concordances, no one is going to confuse it with William Gibson. I have found a talent to mangle his beautiful prose into my own tortured crap.

Still, the prose is hardly the point; it's all about the process as a fun game. So fear not, for I am not going to force anyone to read bad fan fiction without seeing the process behind the game part. I am taking a page from Todd Zircher, and using a spreadsheet to separate the game parts from the resulting fiction. The concordance generated phrases that inspired each line are in column A, the resulting fiction in column B, and the (very) sparse mechanics in Column C.

I have some thoughts about the solo process I've been using. I feel this mode is a bit more arduous than when I wing it with an Oracle. Partly due to real life reasons that limit my time, and my energy (I feel solo play demands a fresh mind).

At the same time, I've consistently found it more fulfilling of my RPG needs. When I look at random pieces of fiction together and the suddenly they say something that makes a sort of sense, it feels like I've discovered a pre-existing message, as opposed to being inspired to create one.

I particularly feel pretty good about this scene (as I did with some of the scenes in my OLBH game), because it's not an action scene and it's a sort of interesting hook.

Link to spreadsheet with game stuff at end of post.

Tuesday, November 14, 2017

#SGAM2017 Remember Tomorrow - Elena Yamamoto - Intro Scene

This is the intro scene for Elena Yamamoto. As I decided not to control this PC, I let the oracular results guide as much as possible of everything (since the Controller of the PC is in charge of all content during the Introduction scene, unless they choose to have someone help to roleplay it out).

Generated phrases are in brackets ([]). These were generated by using keywords from the PC's character sheet and/or relevant game flavor text from the RPG book itself. From the results I quickly selected any phrases that showed potential. Then, the scene is built by choosing the most interesting ones that made sense as a GM response.

In a way, it's a bit like jigsaw pieces assembled to build the scene (or maybe more like an archaeologist putting broken pieces together to recreate a picture). Whenever I got stuck or felt like it made sense, I looked for more keywords in the character sheet/game text as well as the already established fiction for the scene. The process is cyclical.

At some point, I will fix the format of this actual play to fit that of Maxim's (next post linked at bottom).

Monday, November 13, 2017

#SGAM2017 Remember Tomorrow (game prep - Factions)

These will be the entities that will most likely be opposing the PC's. There may be more (and also more PC's) introduced in-game if it makes sense.

I still have a couple of "blanks" for some details. Suggestions welcome, if not, I'll find out in-game...

Ideas are still generated with the concordance generator (text in brackets []).

Sunday, November 12, 2017

#SGAM2017: Remember Tomorrow (game prep - PCs)

Three PCs generated using the game instructions and also with the help of my concordance generator (seeded with Neuromancer).

Monday, October 23, 2017

My perfect solo roleplaying tool would...

  1. Effortlessly generate content for ALL game master responses.
  2. Generate content that requires little to no interpretation.
  3. Generate content that is easy to interpret (if interpretation is needed at all).
  4. Generate content that has as few alternate interpretations as possible (if interpretation is needed at all). My ideal number of possible interpretations for generated content is ONE, by the way.*
  5. Generate content that fits the context (or at least easily leads to an interpretation that fits).

The concordance generator I whipped up does #1 perfectly. It also approaches the rest of my wishlist more than any other tool I’ve tried or checked out (except for dungeon generators in the narrow context of a dungeon crawl), but there are some downsides:
  1.  Sometimes content is sparse and does not fit context. This either requires more lateral thinking when interpreting or it may require re-generating the response using a different keyword, which I consider bad. 
  2. When I get content that fits the context, I will often have to “curate” or search the responses for the first piece of content that works as the satisfying GM response. It's not perfect, but I find it much less jarring than having multiple ways to interpret something and then being forced to choose between them.
Just writing this down is giving me some ideas for possible enhancements. 

*#WritingWithDice tries to do something by attempting to narrow your possible GM responses by imposing limits to your brainstorming.