Tuesday, May 22, 2012

  • Player Character death in a solo game


    How do you feel about it? How do you handle it? 

    I've seen it work great in some actual plays of dungeon crawls that have been posted on the Yahoo group for Mythic. After a while, I got the impression that all of those dead characters added a backdrop, and a sense of emerging history to the dungeon. 

    Still, I try to avoid player character death in my own solo games. Often, I find myself fudging results so that the story can go on, rather than come to an abrupt stop. I'm not worthy enough to kiss Hitchcock’s shoe soles, so I won't even try to pull a trick like he did in Psycho by killing the Heroine early on. 

    With that pre-amble, I wanted to share an idea that I've been playing around with. I have been calling it Consequence and Repercussion tokens interchangeably as the mood strikes me, but I think "Pick Your Poison" captures the feel better.  Here’s how it works: 

    Sunday, May 20, 2012

  • [Shock] Please help me with premise for a session of Shock rpg


    I'm a big fan of Bladerunner and Neuromancer, so this premise is nothing new.

    My premise for a session is that in this cyberpunk world there is an agency called Turing Police (mentioned in the Sprawl Saga), which is for detecting and containing (possibly destroying) any emergent self-aware AIs.

    I want to play a veteran Turing Police operative whose own mind is trapped inside cyberspace when a renegade AI he was tracking takes over his e-brain. Now he must find a way to stop the AI who took over his body, while evading the same Turing Police agency of which he used to be a part, since he is now a disembodied entity.

    Wednesday, May 16, 2012

  • The New Storyboard:


    I just wanted to give a heads up to everyone who might read this blog about Steve Turner's The New Storyboard. Steve has been around the solo community for a while, and has contributed to the Yahoo group with stories generated by his imagination and the Mythic rules. His new blog focuses on just that endeavor.
    At  the moment, he is working through a story based on characters and settings inspired by Robert E. Howard's Conan, among others. If that kind of story is your thing, please make sure to visit and subscribe to The New Storyboard!

    Friday, April 27, 2012

  • Monomyth Structure: Session 13


    A Surprise At The Second Flying Citadel 


    Tuesday, April 24, 2012

  • Monomyth Structure: Session 12


    The Fortune Teller (also referred to as the "FT" in shorthand) arrives at the former city-nation of Scandonia, a.k.a The Cursed Battlefield.

    Wednesday, April 18, 2012

  • Monomyth Structure: Session 11


    Eli runs into bad fortune before the adventure really begins.

    Friday, April 13, 2012

  • Mythic GM Emulator - with log window


    A member of the Mythic Yahoo Group, who goes by "grant_erswell", created this excellent little html page that allows you to perform Mythic Fate rolls and create Mythic random events. I was playing around with it to add Tom Pigeon's description table, which is very very handy.

    Anyway, I got a little carried away and added a text area to act as a log window to capture Fate Chart roll, and event results so that I don't have to type them by hand. I can also use it to write my narration so that I just need to copy/paste the whole thing and save it to a file.

    Since not everybody has access to the Yahoo Group-- though you really should! :)-- I'm putting it here so that anyone who wants can use it on the blog, or get the source to put it on their own device.

    Enjoy!