Thursday, August 7, 2014

  • Solo Role Playing IS GM'ing


     


    So, I guess I’m not done harping about the thought experiment. I just feel like it’s confirming some obvious things, while at the same time opening me to new perspectives on this thing of ours we call “solo roleplaying”.

    One obvious thing that it has driven home in a way that feels final is the fact that if you try to solo roleplay outside of the CYOA or the most basic random dungeon/hexcrawling experience(or with games that don’t require much content creation as you’re taking on a player role), you’ll have no choice but to assume the GM mantle. There is no such thing as truly emulating a GM. Each time you ask a question, and each time you interpret a pair of keywords, you are in fact assuming GM duties. The only thing the dice mechanic we call an “emulator” is doing is ratifying or denying the output that you came up with when you assumed the creative duties of the GM as you were imagining possible states of the imaginary world outside of controlling your PC.

    This is pretty obvious, and many of us have touched upon it before. I still insisted in looking for ways to actually have an experience that was less like assuming those GM duties.

    Sunday, August 3, 2014

  • Un-Solo RPG G+ Forum: Mixing solo and social RPGing



    This community stemmed from an idea that was itself inspired by a thought experiment. What if one could create a social RPG experience that was equivalent to playing an RPG in solitaire mode? This is an imperfect implementation of that idea, and also an imperfect answer. I am hoping that whatever it turns out to be, it is fun to do. 


     Thanks for participating!

    Friday, February 7, 2014

  • When does imitation and borrowing cross the line?





    2/7/2014: I’ve had this post saved as a draft for a few days now. I have been debating whether to publish it or not.

    I tested the waters by posting an anonymous opinion on another blog that will remain unmentioned unless the owner wants to say something, and I guess I’m not the only one who has the same appreciation.

    I also made a comment on a stackexchange question today. http://rpg.stackexchange.com/a/24558/5723

    Here is the original post:

    There’s a saying that goes like “Ideas are in the air”, and another one that goes like “Imitation is the sincerest form of flattery”. In this hobby, it is obvious that many ideas are borrowed and re-used because they are just so cool. However, is there a certain line that should not be crossed? Like, say, failing to give credit to those whose ideas you explicitly borrowed, and sometimes even slamming the creative work that you, in essence, copied? Or, going beyond mere inspiration or borrowing to what amounts to appropriating their work, again without due credit, and passing it off as something different and original.

    Cases in question:

    I don’t know why one would feel the need to slag a product whose main idea one is copying.  

    How about this:


    Inspiration or imitation? No credit given either to a very original idea (and having given proper credit to other ideas does not make this failures right). 

    He basically shows no love for the original work that he, in MY view, ripped off:

    http://www.rpgsolo.com/forum/Thread-Mark-s-Adventure-Glyphs?pid=118#pid118

    Monday, January 20, 2014