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Friday, August 11, 2017

Zach Best Benefit Bundle

If you frequent the Lonewolf G+ group or the solo rpg guild on Board Game Geek, you probably have read the news that Zach Best of Conjecture Games is currently in hospice care due to cancer. Jacob Ross and other RPG designers have put together a benefit bundle for Zach's family, which you can find below:

You can find out more here:

Friday, July 14, 2017

Our Last Best Hope - The Killer Asteroid- Act 2 - Final Scene: Taking on the Crisis!

Oops. Previous scene's title should have been "Act 2 - Scene 3 - Taking on the Threat". 

Anyway, Hema has made it this far to finally face the Crisis. Will the world be saved? Read on to find out at this AP link: Act 2 - Final Scene: Taking on the Crisis!

1.   Act1: Scene 1
2.   Act 1: Scenes 2 & 3
3.   Act1: Scene 4a
4.   Act1: Scene 4b
5.   End of Act 1 & Act 2: Scene 1
6.   Act 2: Scene 1: Taking on the Threat
7.   Act 2 - Scene 2
8.   Act 2 - Scene2: Taking on the Threat

Saturday, July 1, 2017

Our Last Best Hope - The Killer Asteroid- Act 2 - Scene 3 - Taking on the Threat

I sort of knew how this one would go since the mechanics empowered me to set much of the direction. Dialogue from Hema and MIMIC was still generated and kept things fresh.

Wednesday, June 28, 2017

Our Last Best Hope - The Killer Asteroid- Act 2 - Scene 3 - Hema & Brett

Got a little bit stuck here. Either it's my tiredness or maybe it's a weakness of the transcript or the parser. I think it's how the movie transcripts slant. Scenes where I'm not focusing on personal lives, but rather on the crisis and actions related to it have gone faster and smoother. When the focus is on personal lives and relationships, I've had a harder time finding results I can integrate.

Still, it sort of worked out here with the pauses and changes in subject (which provided surprise). Oracle questions also came to the rescue (a last resort for me).

Sunday, June 25, 2017

Our Last Best Hope - The Killer Asteroid - Act 2 - Scene 2 - Taking on the Threat

This scene did not turn out at all like I expected. The game mechanics really took things in another direction. Maybe I just don't have a good sense of probability...

Our Last Best Hope: The Killer Asteroid: Act 2 - Scene 2 - Brett & Catherine

This is a flashback scene due to circumstances stemming from the last scene.

Wednesday, June 21, 2017

Our Last Best Hope - The Killer Asteroid: Act 2 - Scene 1 - Taking on the Threat

I messed up another rule regarding effects after a roll. I thought only amounts above 5 or above caused effects. we should have taken harm in some rolls, and the threats should have been reduced further in other rolls. When Black dice were added to the event pool, we should have gotten story points too, but I forgot.

So, it kinda balances out, but it's stupid, because I think I played it correctly before. I need a cheat sheet.

Previous scenes:

1. Act1: Scene 1
2. Act 1: Scenes 2 & 3
3. Act1: Scene 4a
4. Act1: Scene 4b
5. End of Act 1 & Act 2: Scene 1

Sunday, June 18, 2017

Our Last Best Hope - The Killer Asteroid: End of Act 1 & Act 2 - Scene 1 - Hema & Catherine

Every character gets one more spotlight scene, so 3 scenes. Also three more Threats, which I'll roll randomly after each scene.

Previous scenes:

1. Act1: Scene 1
2. Act 1: Scenes 2 & 3
3. Act1: Scene 4a
4. Act1: Scene 4b
5. Act 2: Scene 1: Taking on the Threat

Friday, June 16, 2017

Actual Play: Our Last Best Hope - The Killer Asteroid - Act 1 - Scene 4b - Taking on the Threat

I think this scene came out well. It was fun, in part because I got to engage more with the crunchy bits, and also got to engage with the parser (which output is the closest thing I've felt to roleplaying with someone, especially when the phrases pretty much demand no interpretation, or something close to that.)

Still using the text parser for dialogue and also now for a "Narrator" who might frame the scene. I'm using the the movie transcript text assigned to MIMIC (the MIMIC 'voice') for the Narrator and NPCs in this scene at least. 

I've still had to occasionally dig deeper into the parsed text for phrases that fit the context, especially when the conversations relate to relationships between characters. Chalk that down to the downside of randomness and the contents of the movie transcripts. A well chosen or constructed text to parse might fix this but I'm committed to the texts I assigned. 

Friday, June 9, 2017

Actual Play: Our Last Best Hope - The Killer Asteroid - Act 1 - Scene 4a

Turns out I overlooked one rule of the game that says Threats should always equal the number of players. I don't know that it really affects me much, since I've been rolling randomly for what threats to take on.

As for whether I'll go beyond this last upcoming Threat before moving on to Act 2, I'm not sure yet. I can say that spotlight scenes keep my interest afloat as I dig into the personalities of the characters (with the help of the text parser for Hema and Catherine).

Speaking of the parser, for this session, I had to dig a bit deep into the generated content at times to find something that fit the context. It wasn't too bad, though, and the phrases that made sense in context still surprised me.

Interestingly, it took me more time for me to think about what I wanted to say as Brett, which requires no parser. Had this been a social game, I wouldn't have had the privilege to think about it so much. Yay for solo gaming.

Let's see how it goes when I take on the Threat next session.

p.s. I don't have a precise visualization of the character's environment. It's just vaguely the inside of a spaceship, though it feels somewhat big. Big enough that these two were able to have a short conversation with pregnant pauses and everything on the way to see Catherine. I'm pretty sure that if I really thought about it, it'd be ridiculous...but i"M not going to think about it.

------------------------ Act 1 - Scene 4 - Brett & Hema ---------------------------

(on the way to check on catherine...) 

brett: "when we get there, maybe it's better if you check on her." 

hema: ([ i would be grateful to her]) "i'll be glad to." 

brett: "thanks. it's just that things are a bit awkward between her and i right now." 

hema: ([throughout the day any second now]) "they've been awkward throughout the day." she smiles. 

brett: "oh, so you have noticed." 

hema: ([have picked up another splinter ]) "i pick up things here and there." clearly meant as an understatement. 

brett chuckles. 

after a brief pause, hema says: ([involved in construction of such an])"so i heard you were involved in the construction of an orphanage." 

brett nods. "in tibet. an old girlfriend and i always talked about adopting a kid from tibet. i guess it stayed in my mind." 

a pause. hema: ([before the disaster in the minds])"before my illness, i had children in mind too...([took him to a hospital six]) Then I was taken to a hospital and found out I had six months to live."

brett: "i'm sorry." 

hema: ([sorry to do this to you ]) "No. It's me who should be sorry for bringing you down."

Brett puts his hand on her shoulder. "No, please. I'm here for you." 

Another pause. Hema: ([ mind signing it sir thank you]) "Thank you."

Brett: "Don't thank me. Just promise me you'll come see the kids with me when we blow this asteroid to hell. 

Hema: ([ hello - will do as i]) "Yes...I'll go and say hello." She smiles. 

------------------------ END SCENE--------------------------

4. End of Act 1 & Act 2 Scene 2
5. Act 1: Scene 1: Taking on the Threat

Tuesday, May 30, 2017

Actual Play: Our Last Best Hope - The Killer Asteroid - Act 1 - Scenes 2 and 3

I found myself losing a bit of steam and interest when resolving the Threat of Scene 3. I'm chalking it up to a lack of crunch when resolving threats. The mechanical bits lack distinction, other than the window dressing you put around them. 

Also, there was a lack of mechanical progress towards Act II due to the Event Pool mechanics. Part of it is my fault for not moving a White die during my first threat when I had the chance, because I did not remember the rules. Still, you won't always get a roll where you can do that. 

Scene 2:

Scene 3: 

Tuesday, February 14, 2017

[Actual Play: Our Last Best Hope] The Killer Asteroid

Started a solo session of "Our Last Best Hope" using a combination of Mythic Game Master Emulator and keyword generation (inspired by predictive text apps). I seeded the keyword generator with portions of a cut up and jumbled version of the 1998 movie script Armageddon

The cut-up job itself was done by an online app called "the cut-up machine." It's an implementation of a writing technique used by Burroughs and others. My use of it is meant to make the movie script a little less familiar.

So far, though it's only the first scene, it's turned out pretty fun. 

Tuesday, January 31, 2017

Predictive text inspired tool (work in progress)

I've been using predictive text apps to delegate some of the decision making in the creative writing parts of solo gaming to something outside me. Just having suggested words out there already picks a direction for me, so I've found that satisfying. Now I have it available on my browser if I want. :)

Friday, January 6, 2017

New Lone Wolf Roleplaying forum at Google Groups

In my search for a better forum format, I've created a new Lone Wolf Google Groups forum. This one supports traditional forum discussion and Q&A formats.