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Tuesday, December 3, 2013
Friday, November 29, 2013
Black Friday discounts for Ipad apps: Pandemic and Fighting Fantasy gamebooks
Just a heads up for any who might be interested:
Pandemic, a cooperative board game that you can play solo (by controlling all four players) is discounted on the Appstore for Ipad.
http://appshopper.com/games/pandemic-the-board-game
There are also various Fighting Fantasy gamebook implementations for the Ipad which are marked down from $5.99 to $1.99. They're pretty awesome implementations as they include music that fits the mood, and some other options.
http://appshopper.com/games/gamebook-adventures-1-an-assassin-in-orlandes
http://appshopper.com/search/?search=gamebooks
Happy Thanksgiving all!
Pandemic, a cooperative board game that you can play solo (by controlling all four players) is discounted on the Appstore for Ipad.
http://appshopper.com/games/pandemic-the-board-game
There are also various Fighting Fantasy gamebook implementations for the Ipad which are marked down from $5.99 to $1.99. They're pretty awesome implementations as they include music that fits the mood, and some other options.
http://appshopper.com/games/gamebook-adventures-1-an-assassin-in-orlandes
http://appshopper.com/search/?search=gamebooks
Happy Thanksgiving all!
Saturday, September 14, 2013
Ordinary World Chart - Stage Directives & Archetype Functions
As I've mentioned a bazillion times, I've been tinkering for a long time with the monomyth structure as a way to solo play. In the past, I posted a list of questions and items for the archetypes and stages of the monomyth. They've been somewhat useful, but I want something that's a bit easier to use as a reference, so I've created a little table to help me with the stages.
Monday, September 2, 2013
Sunday, May 5, 2013
Hidden Information, Spontaneous Information and the solo RPG experience
I often make pretty random posts which are more like a way of trying to synthesize things I'm thinking about, or reading about, in my quest for a satisfying solo RPG experience.
A discussion at the Story Games forum regarding games with "Hidden Information" got me thinking about the opposite concept (spontaneous information/non-existent information) and their relationship to each other. Of course, I'm also interested in their relationship to solo gaming, though I didn't focus specifically on that aspect while participating in that discussion. Here is my attempt to apply some of what I got out of that to solo rpg'ing.
A discussion at the Story Games forum regarding games with "Hidden Information" got me thinking about the opposite concept (spontaneous information/non-existent information) and their relationship to each other. Of course, I'm also interested in their relationship to solo gaming, though I didn't focus specifically on that aspect while participating in that discussion. Here is my attempt to apply some of what I got out of that to solo rpg'ing.
Thursday, March 14, 2013
Story structures: template vs map approach?
Just thought I'd share this here, as it was part of a 9Q's discussion on the Mythic GM Yahoo group. One of the members had expressed a reluctance to try the 9Q's because it seemed to him the stories always followed the same formulaic pattern.
I thought it was an interesting observation, though I don't necessarily agree with it. It made me think of the advice Christopher Vogler gives in his book about not thinking of the Monomyth as a step by step guide (if I remember correctly). Advice which I didn't really 'get' as much as I thought, until I saw the results of going against it for myself in my own tinkering with this structure as a gaming aid.
Anyway, much of my thoughts are in my reply to the fellow member, in the rest of this post. I hope these help.
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