I use it as much as is necessary. Sometimes I have a notion on how the story is going, so I just go with it. Sometimes I have no clue, so I consult some random tables. Frequently there may be more than one possible outcome to a given scenario, in which case I'll create a short list of possible outcomes and roll. I don't mean to be vague, but I feel there are no hard and fast rules for this sort of thing. My .02 centavos, anyway.
I guess the question could be rephrased as "What percentage of time in a session have you found it necessary to use a randomizer?"
I guess I'm looking for a very rough/ballpark estimate of the ratio between plot points + npc actions + color points vs use of randomizer. Like how many of those come from the random results (and their interpretation) vs just you using your imagination without the direction of random input?
When playing solo RPG sessions, I tend to use randomizers a lot for the narrative elements, including plot, NPCs and events. That said, I try to use the advise in Mythic: if I cannot make any sense of the random result, I toss it away.
I think tossing results out are are part of what I have trouble with because I'm both stubborn and indecisive. I could probably help myself by having some structured rules about how much time I allow myself for interpretation before the rules force me to throw a result away.
I use it as much as is necessary. Sometimes I have a notion on how the story is going, so I just go with it. Sometimes I have no clue, so I consult some random tables. Frequently there may be more than one possible outcome to a given scenario, in which case I'll create a short list of possible outcomes and roll.
ReplyDeleteI don't mean to be vague, but I feel there are no hard and fast rules for this sort of thing. My .02 centavos, anyway.
Thanks Dave!
ReplyDeleteI guess the question could be rephrased as "What percentage of time in a session have you found it necessary to use a randomizer?"
I guess I'm looking for a very rough/ballpark estimate of the ratio between plot points + npc actions + color points vs use of randomizer. Like how many of those come from the random results (and their interpretation) vs just you using your imagination without the direction of random input?
When playing solo RPG sessions, I tend to use randomizers a lot for the narrative elements, including plot, NPCs and events. That said, I try to use the advise in Mythic: if I cannot make any sense of the random result, I toss it away.
ReplyDeleteHey Ricardo,
ReplyDeleteI think tossing results out are are part of what I have trouble with because I'm both stubborn and indecisive. I could probably help myself by having some structured rules about how much time I allow myself for interpretation before the rules force me to throw a result away.