From what I've observed, it seems like people have an easier time playing with modules when they flip the script: take on the role of the GM, and emulate the players. That bypasses the problem of maintaining the surprise element, though the players can still surprise you.
However, some people (the author of Mythic GME herself), have had some interesting ideas on how to use modules without having to flip the script:
Standard advice about separating PC and Player knowledge:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/1527
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/2372
Asking if a particular part of the module happens as written or changes:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/558
A more in-depth treatise post on the subject by the author of Mythic GME. The thread itself is worth a full read:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/topics/2693
John Fiore's thoughts for playing a slolo game with World vs Hero and published modules:
https://web.archive.org/web/20110811113032/http://www.worldvshero.com/new-rules/solitaire
More interesting ideas from the Yahoo group:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/3971
Player Emulation:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/topics/2902
Some repeated ideas, but worth it for the in depth discussion based on actual play experience:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/topics/5011
Another nice explanation of using a module as a "map" and an Oracle to see how accurate that map is:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/5601
Nice summary of various options:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/5613
Misc:
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/messages/5658
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