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Wednesday, November 30, 2016

This is a recommendation of the iOS app CreativeWriter & a musing rolled in one

Link to app site here: http://resonanca-it.com/creative-writer


Thursday, November 24, 2016

Solo Gaming Appreciation Month 2016: Trollbabe actual play

I don't get to play a lot lately, unfortunately, but this is my way of doing my part for Solo Gaming Appreciation 2016 (#SGAM2016). Hopefully, more scenes to come in the remaining days of November, and if not, December.

Monday, November 7, 2016

Experimental Oracle 2

An experimental prompting oracle...

Experimental Oracle

Most Plausible...

Scenario:

Best Case Scenario:

Worst Case Scenario:

:


Active Bonus:

What's happened so far:


(Just for fun) Alternative timelines:

Most Plausible...


Timeline:

Best Case Timeline:

Worst Case Timeline:

Friday, September 16, 2016


Alternate Event Table for Oracles like Mythic, etc. I based this on a word cloud of the cyberpunk novel Halo by Tom Maddox (for those who read Mirrorshades, it's the same universe as Snake Eyes; novel link here: http://project.cyberpunk.ru/lib/halo/).

It doesn't have any particular cyberpunk flavor, because it's just a bunch of words without context, but I think it naturally leans towards the modern at least. Hope it's useful to someone.

https://plus.google.com/u/0/108395059461267285712/posts/K96Zfd9wYPG

Friday, February 12, 2016

What would a "Lumpley Principle" for Solo RP look like?

I think I've arrived at a provisional definition of Solo RPGs, along the lines of the Lumpley Principle (see definition of LP at http://big-model.info/wiki/Lumpley_Principle):

System (including but not limited to 'the rules') is defined as the means by which a person commits to (settles on) imagined events during play.

The underlined part is my modification. I'm not sure yet if the best word is "commit" or "settle", so I leave both for now.

Does it matter? Who knows. I'm hoping it tells me or someone something about solo RPGs that takes their design somewhere interesting. Definitely puts the emphasis on how a player settles on what action "really happened" in play. You know, the stuff you report in your actual plays or that makes it into your write ups (if you write).


See some ongoing discussions here:

Story-Games: http://story-games.com/forums/discussion/20535/what-would-a-lumpley-principle-for-solo-rp-look-like-or-is-creative-writing-storytelling-rp
RPGNet: http://forum.rpg.net/showthread.php?775912-theory-wankery-The-quot-Lumpley-Principle-quot-of-Solo-Gaming
G+: https://plus.google.com/u/0/108395059461267285712/posts/5X5oTZ8nJzv

Tuesday, September 1, 2015

#WritingWithDice: Reframing the act of solo roleplaying

This is an implementation of something I've been musing and working on for a long while. It's built to provide a structure around writing fiction during those parts of a game when you are not engaging with creative aids (oracles, idea generators, etc).

I'm looking for playtesters, so I'm putting this out there as an open source thing. The google doc to the text is at this #WritingWithDice link.

If you have a chance to give it a test drive, let me know how you like it. If you happen to have G+ or Twitter, I'd like to request that you use the tag #WritingWithDice  in your post, if you don't mind. :-)  Just makes it easier for me to search feedback.