I found myself losing a bit of steam and interest when resolving the Threat of Scene 3. I'm chalking it up to a lack of crunch when resolving threats. The mechanical bits lack distinction, other than the window dressing you put around them.
Also, there was a lack of mechanical progress towards Act II due to the Event Pool mechanics. Part of it is my fault for not moving a White die during my first threat when I had the chance, because I did not remember the rules. Still, you won't always get a roll where you can do that.
Scene 2:
Scene 3:
No comments:
Post a Comment
Please feel free to leave comments, suggestions, ideas.