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Showing posts with label Mythic GME. Show all posts
Showing posts with label Mythic GME. Show all posts

Friday, April 13, 2012

Mythic GM Emulator - with log window

A member of the Mythic Yahoo Group, who goes by "grant_erswell", created this excellent little html page that allows you to perform Mythic Fate rolls and create Mythic random events. I was playing around with it to add Tom Pigeon's description table, which is very very handy.

Anyway, I got a little carried away and added a text area to act as a log window to capture Fate Chart roll, and event results so that I don't have to type them by hand. I can also use it to write my narration so that I just need to copy/paste the whole thing and save it to a file.

Since not everybody has access to the Yahoo Group-- though you really should! :)-- I'm putting it here so that anyone who wants can use it on the blog, or get the source to put it on their own device.

Enjoy!

Saturday, September 24, 2011

Intervention - Session 24

[Chaos Factor is now 8.
[I pretty much want to wrap this story up at this point, so I will treat this as a question of whether Joy gets a bit of peace within herself or not. Would "redemption" be the right word? ]

Scene setup: After a few weeks, Joy gets back to Gloria with an answer of 'yes' to Gloria's request that they try one more time to contact her son Terrel.

A roll of 2 says that the scene is Interrupted.

[Focus: Introduce a new NPC
Action/Subject: Separate/Inside

A little help from the Fate chart: Is this Terrel's skeptical sister? Odds 50/50: 26, Yes. Seems strangely fit for what I'm aiming...]

Interrupt Scene: A few weeks go by, and before Joy has the chance to get back to Gloria, Terrel's skeptical sister, Alexis (which means defender), shows up at her door.

She has come to "find out what this scam is all about" [Mythic]. She's even been able to separate Isleen from her deceased fiance's ring so that Joy doesn't have an excuse this time. Yes, she heard about the first session. [Mythic] Joy wearily invites her in.

[Turn 88: BIC: "Receiving" (reversed)]

Joy can immediately see that Alexis is not very receptive towards her. Her offer of a refreshment is turned down curtly.

Joy: "Then I guess we can proceed." Walking to the dining table she politely asks Gloria's daughter to please sit down.

Alexis puts Terrel's engagement ring on the table, in front of them, and Joy takes it with her palm with great respect.

After some thought, Joy says with sincerity: "You've made it pretty clear that you think I'm a liar. I will not try to convince you otherwise, or defend myself. I just hope we can find some closure for your family."

Alexis grunts with extreme disgust.[Mythic]

Joy: "All I ask is that at least you do your best to think of Terrel right now. Forget about me, or what you think of me, and just think of him."

[Turn 89: Does Joy begin to receive visions? Odds Likely: 99, Extreme No. Any kind of sign? Odds 50/50, 57-Yes. BIC: "Optimism"]

Joy is washed over by feeling of contentment that she recognizes clearly as coming from the spiritual world [Mythic].

[Turn 90: BIC: "Obsession" (Reversed)]

A message...not so much in words, but a message nonetheless.[Mythic] A gentle exhortation not to obsess over loss. [Mythic]

[Turn 91: BIC: "Enough"]

As Joy communicates this to Alexis, Terrel's sister abruptly says: "Enough!". She is visibly upset[Mythic], and expresses her opinion of what she perceives as cheap theatrics. [Mythic]

[Last chance for Joy to show her it's real: Does she receive an unmistakable sign for Alexis? Odds 50/50: 98, Extreme No]

Alexis' outburst causes Joy to lose contact.

[Turn 92: "Fantasy" (reversed)]

Alexis tells Joy she is not weak-minded like her mother, and thus doesn't need the fantasies that Joy spins for her. She finally tells Joy to stay away from her family, before walking out the door. [Mythic]

Joy sits in silence looking at the door, thinking that perhaps the message will find its way to Gloria when she's ready to receive it.

Inevitably, she thinks back to all the horrible things that happened. "So much pain in this world," she thinks. Then she remembers the feeling of contentment she received from the other side, and somehow that fills her with hope that everyone will find peace eventually.


[ I think this is a reasonable point to end this story. It's almost certain that the killer has been eliminated given the weird dreams/visions Joy had during her flight, and also the lack of contact from the murder victims.

Kayla's sketchiness remains a mystery of sorts, and so does the police cover up (and the potential UN military influence behind it). I'm fine with having those as unsolved mysteries. Perhaps a different character will stumble upon those in a different story, X-files style. I don't find uncovering those essential to the heart of this story.

The rest of the unsolved threads were peripheral (Joy's sister situation) and had to be cut due to budget constraints. :)

Thank you for reading, and I hope you have enjoyed the session reports,  warts and all. :) Also thank you to the folks who took the time to comment! Comments are always welcome and Very much appreciated. ]


Index

Intervention - Session 23

[Chaos Factor still is 9.

Scene setup: A year after Joy is unceremoniously escorted out of Uganda by Kampala's police Sargent Fahamu, we find her quietly folding shirts at the department store where she now works. She has not received any more visions, though she had a vague dream where Mishale said his farewell, and asked her to be at peace. It did not feel like one of her visions, so she is not sure if it's her wishful thinking taking over.

A roll of 9 says that the scene is Altered.

[A little help from the Fate chart: Does she receive any visions? Odds 50/50: 44, Yes.

Random Event:
Focus: Ambiguous Event
Action/Subject: Struggle, Military

Does the vision give an intimation of a cover up? Because the local police were obviously covering it up, Odds Likely: 88, Yes. (Will not trigger Random Events when I'm already fleshing one out).]

Altered Scene Setup: Joy is escorted by Sargent Fahamu to the Kampala International Airport. During her fitful sleep aboard the international flight out of Uganda, Joy has flashes of being hunted like an animal by men in military uniform, in a forest much like the one where she had been the killer's prey. She feels thoughts and hate alien to herself. Along with that there is much fear and despair as they gain on her. Finally her doom arrives and she wakes up with a barely stifled yelp, as she knocks a glass of water off her tray. She manages to scare the man sitting next to her.

A year later Joy is we find her quietly folding shirts at the department store where she now works [Mythic ratified]. The visions of the killer have stopped. [Mythic] Though still a believer, the experience has made her less willing open herself to the other side.

[Turn 84: BIC: "Synthesis- Encourages moderation, taking a middle-of-the-road approach, seeing how things relate". Mythic says it has to do with Gloria, once again. The picture in the card does have a kindly old lady patching together a blanket made of bits and pieces.]

An older lady approaches, and not recognizing her at first, Joy asks her: "How may I help you?" Then, knowing who it is, she says, "Hello, Gloria."

[Turn 85: BIC: "Debate". For what's going on in the background, I got "Cooperation" (Reversed)(cautions against saying things like "it's not my job.")]

After saying hello, Gloria explains to Joy that she was very conflicted about seeking her out, after all that happened a year ago. She wasn't sure whether what the police sergeant said about Joy was true or not-- that she was a con artist and manipulator.

Someone comes to interrupt Joy about some task that Joy is supposed to do, but Joy tells her she's busy. Thinking it's a sale, the woman insists she'll take care of Gloria so Joy can go.

Joy, annoyance in her voice, tells her: "It's a personal conversation. Can it wait?" The other woman stomps off.

After a moment to take a deep breath, she says to Gloria: "I don't know what to tell you, Gloria. I know what I lived...but I just don't have the will to relive over again. I'd rather leave it all behind."

[Turn 86: BIC: "Examination" (Reversed)]

Gloria quickly apologizes. She has not come to question Joy all over again.

[So why did she come? Did she decide that Joy was being truthful after all? Likely: 80, Yes.]

Gloria says that she came because she realized Joy was not lying.

Joy expresses her appreciation for that. It is a sweet gesture, and it does relieve her somewhat, though it doesn't change the outcome.

[Turn 87: BIC: "Satisfaction" (Reversed)]

After a somewhat uncomfortable pause, Gloria reveals the real purpose of her visit: She is not at peace yet (satisfied) regarding her son Terrel.

[Does she know that Joy is no longer doing consultations? Odds 50/50: 77, Yes. Random Event.

Focus: PC Negative
Action/Subject: Inspect/The Physical]

Gloria explains that she has heard that Joy no longer wants to be a spiritual consultant, but Gloria thinks that she's the only real chance she has to know about her departed son.

The conversation somewhat takes Joy back to that feeling of opening herself up to the spirit world, but just the slight feeling of it makes her have an unpleasant physical reaction. [random event interpretation]. This happens to the point where Gloria has to grab Joy to help her remain steady.

Joy apologizes, and after a minute says: "I'm not sure Gloria. Give me some time to think about it."

Gloria seems satisfied with this answer, and they part ways for now.

[Scene upkeep:

Updated character list: n/a

Updated Threads:

#1 On her flight out of Uganda, Joy had vague dream or vision about being hunted by military types back in Uganda, though she felt weirdly dissociated as if it wasn't really her. Dream or vision, it seemed to have been about the killer and it was the last one such she has had.

#6: Visions regarding the killer have stopped. (See #1) Though still a believer, Joy has developed an aversion towards opening up to the spirit world.

#9: Joy seems to have had a dream or vision indicating that the killer has been done away by the military, which appears to be covering the incident up for some reason. The local police are definitely covering it up, however.

Since Joy was more in control during this scene, the Chaos Factor goes down to 8.]

Index

Tuesday, September 20, 2011

Mythic GME and the power of questions

I just saw this awesome post by Jerry over at Solosaurus called Solo Gaming Set Up (please read it first and come back here). :) In playing around with the Mythic GME, he noticed something I had also noticed, and mentioned in my "scrap notes" post:

The main GME book talks about cheating and asking silly questions like "Do I find one million gold pieces right now?" But it doesn't address that you can manipulate things without realizing just by phrasing the questions differently or asking under certain conditions.

With the Mythic GME, the questions drive much of the story, and the player has absolute control over those questions. No matter what the Chaos factor is, you can consciously manipulate the story to your advantage or your disadvantage. Like I've said before, that's a lot of control, and Jerry is right that it sort of it can't be helped. :)

I still think that there are ways to lessen this, though. I may have mentioned this before (I can't recall), but one way I can see of lessening the solo player's ability to manipulate the story is by having rules that specify how the player may ask the questions (a structure). Like, "You may only ask questions in a way that create more opposition for your character " (or the opposite of that if you want to have a positive bent). To use Jerry's "Daemon Prince of Khorne" example, in a high chaos situation, you'd ask "Is the main antagonist a Daemon Prince of Khorne?", while in a low chaos situation you'd phrase it as the opposite ("Is the main antagonist NOT a Daemon Prince of Khorne?").

The rule still leaves a lot of openness for manipulation of the story (i.e. you could make all your opposition weak, etc), but it takes away some of your control over the story. Ideally, a set of rules like these would try to structure your questions in such a way that they create the kind of story you find enjoyable. For example, perhaps the rule above would be more like "In low chaos situations, you must always ask questions that increase your opposition. In high chaos situations, they should be structured in ways that are positive to your character."

I think there is some room for innovation in the area of how to structure the solo player's input, whether that input is in the form of questions or interpretation of randomizers.



Saturday, September 17, 2011

Intervention - Session 21

[Chaos Factor is 8.

Scene setup: At Joy's request, she is taken to the UN peacekeeping camp. Though she does not expect to find the killer hiding there at all, she wants to see what she can find out about the killer. She assumes they are aware of what's happened already.

Gloria and her "protector" tag along.

A roll of 7 says that there's an Altered Scene. Is Joy denied access? Likely: 72-Yes

Altered Scene: Joy and the rest get to the UN peace keeping camp, only to be denied access. The villagers offer Joy a place to stay in the meantime. They hope that her spiritual gift can lead them again to the murderer[Mythic].

Gloria and her friend are also offered a place [Mythic + random event].

[Event Focus: 58-PC Negative

Event Action/Subject: Develop/Reality

Interpretation: The local authorities are not buying the psychic story. They come to question Joy.]

A weary Joy returning from the UN base finds that the Kampala police is waiting for her at the village, wanting to question her. There are five cops, led by Sargent Fahamu (RSC: "book", and Fahamu means "Intelligence"). The Sargent is fluent in English, and also a sharp looking middle aged fellow.

[Turn 82: BIC: "Controlling-Restraint"- An authority figure ordering a marching mob to stop.]

Joy relates all that happened, and Sargent Fahamu furrows his brow in thought.

Sargent Fahamu: "Do you know what I think, Ms. Shamrock? I think that you are manipulating these simple villagers, using their pain and fear."

Livid, Joy replies: "I can't believe it. That is ridiculous. Why would I do that? To what end??"

Sargent Fahamu then accuses her of unwittingly leading Radi to his death via this manipulation, which made his psychosis even worse [Mythic]. The policemen proceed to arrest Joy on charges of fraud against the villagers, against every one's vocal protestation.

On her way to the police vehicle, Joy notices a look of confused pain on Gloria's face [Mythic]. This makes the situation even more painful on Joy.

Joy: "Wait! What about the killer's truck, and the pictures we found in them?"


Sargent Fahamu, ominously: "There are no pictures and no truck."[Mythic]

Once in the vehicle, Joy sees one of the policemen with the box that was found on the truck[Mythic]. A new fear arises inside her.

[Scene upkeep:

Updated character list:

#17 Sargent Fahamu

New Thread:

#17 Joy under suspicion now. Police covering up the evidence?

Chaos factor: 9 ]

Index




Friday, July 8, 2011

Fantalonia: 3:16 Solo Play

I was reading the following post on Fantalonia and was pleasantly surprised that Ricardo was encouraged by reading my blog to give the game "3:16" a solo test drive. I quite liked the actual play report too:

Fantalonia: 3:16 Solo Play

Coincidentally, I have recently ordered a Cyberpunk themed game from the same author of "3:16" which is called "Remember Tomorrow". When I finish with my Intervention freeform game, I'm going to give that game my own test drive.

Saturday, May 28, 2011

Experimenting with game structures

As usual, this is just me daydreaming about mechanisms to make my solo experience closer to the feel I believe an RPG should have. Lots of half baked ideas, etc. I do intend to play with these in actual play...some day.

Friday, May 27, 2011

Final thoughts on Shock: God For A Day

The first thing that pops to mind is that I need more practice as a storyteller. While I've been away from the blog and roleplaying, I've dedicated myself to having a lot of fun with bad B movies (thanks Millcreek!), and I feel like my finished Shock session fits the mold-- bad dialogue, melodrama, and plot holes galore. If it was by some ironic twist of fate made into a movie, I could totally see it looking like The Thirsty Dead (hilarious bad movie, by the way).

I think the play sessions were fun for me, though, and I think that the structure I worked out will be useful for future sessions of Shock.

Kaluvan Scene #4 – Conflict Breakdown

[Summary of last scene:

Kaluvan, under the compulsion of his last vision, is still preaching the new Revelation to the crowd, as are other Oracles. They are all denouncing the Kinta’s lies in setting up a false worship, and suppressing the true Revelation.

The so-called Infidels had infiltrated the Oracles with their own agents. Suggestions of this Goddess were implanted as a means of disruption. The combination of hypnotic suggestions and mind altering drugs made it possible to compel people to do things they wouldn’t otherwise do.

Kaluvan and the other Oracles successfully move people’s hearts. They excitedly receive their “liberators” as brothers and sisters, only to be subjugated again. This time, by mass hypnosis which makes them fear losing their hard won “liberty” against a perpetual enemy, kept at bay by their new “protectors”.

(Pretty hamfisted, I know)
]
----------------------------------------------------------------------------------------------------------------------------
Conflict Breakdown:

[Antagonist has 3 credits left. This will be the final scene.]

Kaluvan, under the compulsion of his last vision, is still preaching the new Revelation to the crowd, as are other Oracles. They are all denouncing the Kinta’s lies in setting up a false worship, and suppressing the true Revelation.

Protag: Kaluvan’s intent is to figuratively open the gates of the invading army by opening the people’s hearts to them. The people will welcome the invaders as liberating brothers and sisters. They are God’s true army.

Step 1: Choose Minutiae from the Shock



Randomly choose 1d4 existing Minutae from the Shock associated with your Protagonist.

Is the current vision of God false? Is God in fact a Goddess? Is there no God? [Implied in narration but unanswered.]



Step 2: Choose Minutiae from the Issue(s)

For the Issue associated with your character, ask Mythic: Will any Minutae from this Issue be used? Odds 70 .

Is there a Goddess that can make you love her against your free will? Is the use of hypnosis in conjunction with Besh (or some other substance?) enough to do that? [implied in narration but unanswered conclusively]

Opposition is kept in check via the use of fear. [So far, I've only implied this in narration.]

The Kinta can and will control your major life decisions.



Step 3: Additional Minutiae

Ask Mythic: Will any additional Minutae be used? 30% answer-17-Yes

If Yes, randomly determine from which unused group (liklely other Issues) . Then randomly choose 1d4 minutiae. You will use them through the lens of your Shock/Issue intersection.

There is an underground conspiracy to undermine the current planetary order


Antagonist: The so-called Infidels had infiltrated the Oracles with their own agents. Suggestions of this Goddess were implanted as a means of disruption. The combination of hypnotic suggestions and mind altering drugs made it possible to compel people to do things they wouldn’t otherwise do. [already implied in the fiction]

Protag: Kaluvan’s intent is to figuratively open the gates of the invading army by opening the people’s hearts to them. The people will welcome the invaders as liberating brothers and sisters. They are God’s true army.

This is Submission to the new Revelation.

Submission vs Rebellion – 3: must roll over 3

3d10: 6,1,9 `

3d14: 1,3,2

Antag’s stake: Both the native underground resistance, and the visions of the “Goddess” are a creation of the so-called infidels’ agents [Ianego turned, and Sinamar]. After their “liberation”, they also exploit and control the population.

[Mythic twist: 34,58: Lie, Stalemate]

They are made to fear losing their new “protectors”, who protect their “liberty” against their enemies. The war against them is perpetually in stalemate. This is done via mass hypnosis.

They also begin to lie about threats to their newfound “liberation”

This is Lies.

Truth vs Lies 7: Must roll under 7.

[Will Mythic use 2d10 towards antag intent? 50% answer 19-yes]

2d10: 10,3

1d4: 2

[Will audience participate? 50% -13-yes. Will it help protag’s intent? 50%-No. Will it help antag’s intent? 50%-28 yes]

1d4: 4

They both accomplish their intent.

Kaluvan and the other Oracles successfully move people’s hearts. They excitedly receive their “liberators” as brothers and sisters, only to be subjugated again. This time, by mass hypnosis which makes them fear losing their hard won “liberty” against a perpetual enemy, kept at bay by their new “protectors”.

Sercet Scene #3 - Conflict Breakdown

[ This one should have come directly after Kaluvan's scene.

Summary:

Given the unrest that has begun, Sercet has taken Rhea back to the Sacred City in order to keep both of them safe until the turmoil has subsided.
Some Oracles seem to have gone mad; proclaiming a new Revelation from the true Goddess of time forgotten, while condemning the Kinta. Given the sacredness of the Oracles, the unrest has magnified, while the Kinta violence has just begot more violence. The mob has overflowed into the Sacred City.

A number of servants has shown up to where Sercet and Rhea are taking shelter. They come for
Sercet, but Rhea speaks what Sercet recognizes as the Infidel language to the servants.
A very heated exchange occurs, but they eventually leave him alone. Rhea seems conflicted inside, and finally tells him: “It’s over, Sercet. The old must be abandoned.”
Rhea is able to convince Sercet to move on, and join the flow. Sercet does so, though he still has the same feelings inside, so has doubts about this new reality. In private, he attempts to connect with his God once more via the Bhesh drug—to test once and for all his faith. In the process, he overdoses, but does find his God. Sercet goes into a peaceful eternal sleep on his God’s bossom. ]
---------------------------------------------------------------------------------------------------------------------------
Sercet Scene #3 - Conflict Breakdown
[The antagonist only has 4 credits left, so this will be Sercet’s last scene. Story goal must be resolved in this scene. ]
Given the unrest that has begun, Sercet has taken Rhea back to the Sacred City in order to keep both of them safe until the turmoil has subsided.
Step 1: Choose Minutiae from the Shock

    1. Randomly choose 1d4 existing Minutiae from the Shock associated with your Protagonist.
·         Is the current vision of God false? Is God in fact a Goddess? Is there no God? [Implied in narration but unanswered.]

Step 2: Choose Minutiae from the Issue(s)
    1. For the Issue associated with your character, ask Mythic: Will any Minutiae from this Issue be used? Odds 70 . Answer: 70 Yes
    2. If "Yes", randomly choose 1d4 existing Minutiae from the Issue associated with your Protagonist
·         Have rebels infiltrated the ranks of the Oracles/Mediums with visions of a "Goddess"? [Implied in narration but unanswered.]

Step 3: Additional Minutiae
    1. Ask Mythic: Will any additional Minutiae be used? Odds 40% Answer-70 No

Step 4: "Destroy the Protagonist's Life"
Antagonist:  Some Oracles seem to have gone mad; proclaiming a new Revelation from the true Goddess of time forgotten, while condemning the Kinta. Given the sacredness of the Oracles, the unrest has magnified, while the Kinta violence has just begot more violence. The mob has overflowed into the Sacred City.
A number of servants has shown up to where Sercet and Rhea are taking shelter. They come for Sercet, but Rhea speaks what Sercet recognizes as the Infidel language to the servants.
 Mythic twist: [8,5][Oppose,Inside]
A very heated exchange occurs, but they eventually leave him alone. Rhea seems conflicted inside, and finally tells him: “It’s over, Sercet. The old must be abandoned.”
[This time, we are just going to settle the Story Goal as the Antagonist does not have enough credits for more than one conflict.]
Step 5: After the Protagonist has had a chance to react:


[This time, we are just going to settle the Story Goal as the Antagonist does not have enough credits for more than one conflict.]
Protagonist Stakes: Sercet refuses to rebel against God and join what he considers a blasphemy and a lie. This causes Rhea to abandon him in disgust.
Will use Truth, as he believes it in his heart of hearts.
Truth vs Lies – 6 : Roll over 6

3d10: 10,7,4
Antagonist Stakes: Sercet goes on a Besh trip one last time, seeking reassurance from his God. He does not find God, however. There is nothing.
Mythic twist: [74,56]: Divide,Wishes: Sercet will die conflicted.
[Will Mythic use 2d10? 50% - 83 – no. Will it use 3d10? 50% 45 –Yes]
Will use Lies, as God is a lie to the Antagonist.
Truth vs Lies – 5: Must roll under 5

3d10: 8,8,5
1d4: 4

[Will Audience participate? 50% - 48-Yes. Will it use it to help Sercet’s intent? 50% - No. Will it use it to help Antagonist intent? 62-no. It will use it against Sercet’s intent.]
1d4: 3
Sercet fails his itent [10-4-3 = 3 < 6 ]
Antagonist roll falls exactly on fulcrum.
Sercet has overdosed.
Opposition is Protagonist, and gets to tell what happens, if Antag fails intent: If Antag fails, Sercet finds his God, and feels like he goes into an eternal sleep in his God’s bossom.
3:d10: 10,7,7 – antagonist fails [7 > 5]
Interpretation: Rhea is able to convince Sercet to move on, and join the flow. Sercet does so, though he still has the same feelings inside, so has doubts about this new reality. In private, he attempts to connect with his God once more via the Bhesh drug—to test once and for all his faith. In the process, he overdoses, but does find his God. Sercet goes into a peaceful eternal sleep on his God’s bossom.

Erro Scene #3 - Conflict Breakdown

[I should have published this scene before Sercet's, but it's the same difference.

Summary:

Seeing that it is no longer safe anywhere, Erro has escaped from his own household hoping to avoid his former servants. He has adopted the disguise of an Oracle, joining in the denouncing whenever he can’t avoid contact with people.
Cavanu intercepts Erro as he runs into a crowd. “Hello, father”. He spits it out like vinegar. Erro notices that he is now walking without crutches. He accuses Erro of bringing this doom upon the Kinta, for forsaking their role as shepherds; for twisting the Revelation to fulfill their own greed.
 
Cavanu talks about how the Kinta was never meant to control people’s lives, or rule them. The Kinta should have cared for the flock, selflessly. God’s rewards for the faithful, Kinta or not, would be in the next world. He accuses Erro, in front of the crowd, of once more displaying his greed and his lies by adopting the supposed new Revelation. He accuses Erro of being part of the power keeping the populace from achieving their dreams.
Erro tries to silence Cavanu, but Cavanu stabs him in front of the crowd. “This is for Mother.” As Cavanu speaks those words, he fatally stabs his own father. As the furious crowd moves into him, Cavanu vainly tries to explain again who Erro is, but in their frenzy they fail to listen to him. As far as they are concerned, an Oracle has been martyred.

Cavanu is beaten to death, and Erro’s body is lifted up as he is proclaimed a saint, nobody recognizing who he really was. If anyone recognized him, they never exposed the truth, as this martyrdom has cemented the people behind the new reality.]
Erro Scene #3 - Conflict Breakdown
[Antagonist has 6 credits left. I’ve decided we should settle Erro’s story goal here.]
Seeing that it is no longer safe anywhere, Erro has escaped from his own household hoping to avoid his former servants. He has adopted the disguise of an Oracle, joining in the denouncing whenever he can’t avoid contact with people.
Step 1: Choose Minutiae from the Shock

    1. Randomly choose 1d4 existing Minutae from the Shock associated with your Protagonist.
·         Serve God in this world, and expect amazing rewards in the next world.
·         The Kinta's role is that of rulers and shepherds.
·         Subjects often serve God by being recruited to fulfill and fulfill his Divine Design as defined by the leadership.
·         Is the current vision of God false? Is God in fact a Goddess? Is there no God? [Implied in narration but unanswered.]

Step 2: Choose Minutiae from the Issue(s)
    1. For the Issue associated with your character, ask Mythic: Will any Minutae from this Issue be used? Odds 70 .
    2. If "Yes", randomly choose 1d4 existing Minutae from the Issue associated with your Protagonist
  • A war against "unbelievers" is taking place. This war is being used to maintain power and provide resources to maintain lifestyle of Kinta. The Sun Fields was built to aid in this war. [Stated via narration. What's unanswered is who these unbelievers are?]

Step 3: Additional Minutiae
    1. Ask Mythic: Will any additional Minutae be used? 30%
Answer: 71-no
Step 4: "Destroy the Protagonist's Life"
Once you come up with an idea on how to do that, let Mythic add its own twist by using the Action/Subject table. Re-interpret idea based on the results.

Antagonist: Cavanu intercepts Erro as he runs into a crowd. “Hello, father”. He spits it out like vinegar. Erro notices that he is now walking without crutches. He accuses Erro of bringing this doom upon the Kinta, for forsaking their role as shepherds; for twisting the Revelation to fulfill their own greed.
[Mythic twist: 32, 56: Delay, Wishes]
He talks about how the Kinta was never meant to control people’s lives, or rule them. The Kinta should have cared for the flock, selflessly. God’s rewards for the faithful, Kinta or not, would be in the next world. He accuses Erro, in front of the crowd, of once more displaying his greed and his lies by adopting the supposed new Revelation.
He accuses Erro of being part of the power keeping the populace from achieving their dreams.
Protagonist stakes: Erro tries to silence Cavanu, but Cavanu stabs him in front of the crowd. “This is for Mother.”
Protag uses Lies, as Erro is paying for all his lies.
Truth vs Lies- 5 : must roll under 5

3d10: 3,1,10
1d4: 4
Antagonist stakes: Cavanu exposes Erro for what he is.
Antagonist uses Rebellion. It’s an act of rebellion.
Submission vs Rebellion 6: must roll under 6

[Will antagonist use 3d10? 50% answer 46-Yes]

3d10: 4,9,10
3d4: 1,2,2

[Will Audience participate? 50% - 22 yes. Will it help Protagonist intent? 50% 33-yes. Doesn’t matter, Protag already won intent.]

As Cavanu speaks those words, he fatally stabs his own father. As the furious crowd moves into him, Cavanu vainly tries to explain again who Erro is, but in their frenzy they fail to listen to him. As far as they are concerned, an Oracle has been martyred.
Cavanu is beaten to death, and Erro’s body is lifted up as he is proclaimed a saint, nobody recognizing who he really was. If anyone recognized him, they never exposed the truth, as this martyrdom has cemented the people behind the new reality.

Kaluvan Scene #3 - Conflict Breakdown

[It's been so long since I looked at this draft that I really don't feel the inspiration to write down dialogue. The most I can do is summarize it by taking the sketches out of the conflict breakdown that follows.
Kaluvan has been single mindedly immersing himself into meditation and the duties of the monastery as a way of avoiding thoughts about his family. He has just finished another cleansing session with Sinamar. He doesn't know now when he will serve as Oracle.
Meanwhile, the Holy Army has already been defeated, and is actually in retreat. Nobody outside of the Kinta seems to know this, however.
During his Cleansing with Sinamar, Kaluvan once again has a vision of the Goddess. She reveals to him that she has turned against her Shepherds, for misleading the Flock. She claims Kaluvan as her prophet, and he is to deliver the message: “Return to the Holy Mother. Rise up against the false god.” The Goddess promises reunification with his family (that he loves the most in the world).
Initially, Kaluvan resists this as another reaction to the Bhesh or a cruel joke of some kind. Kaluvan will not risk his family or friends any further for some false vision. However, his will is overpowered, and as a result loses his faith in the old God, and begins to think that we are nothing but puppets of destiny (both of these new "features" added to his character sheet, per Shock rules. ). 
 Kaluvan begins to spread the new Revelation and to renounce the Kinta loudly, like a mad preacher. First, inside the monastery. He then leaves the monastery and does the same outside, where there are already signs of unrest.




His wife is taken to Repentance, being accused of taking part in the unrest. His boy is taken away to an orphanage to be taught by Kinta. ]

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Kaluvan Scene #3 - Breakdown
[Antagonist has 9 credits left. At least one more scene left.]
Step 0: What is the Protagonist doing?
Kaluvan has been single mindedly immersing himself into meditation and the duties of the monastery as a way of avoiding thoughts about his family. He has just finished another cleansing session with Sinamar. He doesn't know now when he will serve as Oracle.
Step 1: Choose Minutiae from the Shock
We will choose 2 random minutiae from the shock:
·         Subjects are induced to connect to the Godhead via a natural chemical that affects brain waves (Bhesh). The subject is hypnotically guided by someone older in the faith.
·         Subjects often serve God by being recruited to fullfill and fulfill his Divine Design as defined by the leadership.
Step 2: Choose Minutiae from the Issue(s)
For the Issue associated with your character, ask Mythic: Will any Minutae from this Issue be used? Odds 70 .
Answer: 64 - Yes.
If "Yes", randomly choose 1d4 existing Minutae from the Issue associated with your Protagonist
Will randomly choose 3 Minutiae (1,2,5):
·         Opposition is kept in check via the use of fear. [So far, I've only implied this in narration.]
·         Speaking out against those over you is to rebel against God.[So far, I've only implied this in narration.]
·         The Kinta can and will control your major life decisions.
If you have cool new Minutiae you want to use in this scene, ask Mythic: Will the new Minutiae be modified (by Mythic)?
I want the following Minutiae: "The Kinta has been withholding the truth about the War. The tide turned significantly in years past, and the Holy Army has been on the defensive. The Infidels are nearly at the door."
If "Yes", roll on the Action/Subject table. This will be Mythic's twist to the new Minutae.
[53,70]: Adversity, Extravagance: The Holy Army has already been defeated! They're just fleeing!
Step 3: Additional Minutiae
Ask Mythic: Will any additional Minutae be used? Odds 40%
Answer: 91-No
Step 4: "Destroy the Protagonist's Life"
During his Cleansing with Sinamar, Kaluvan once again has a vision of the Goddess. She reveals to him that she has turned against her Shepherds, for misleading the Flock. She claims Kaluvan as her prophet, and he is to deliver the message: “Return to the Holy Mother. Rise up against the false god.”
Once you come up with an idea on how to do that, let Mythic add its own twist by using the Action/Subject table. Re-interpret idea based on the results.
 [39,56]: Bestow, Wishes: If he does this, the Goddess promises he will be reunited with that he loves the most.
Protagonist: Kaluvan has enough presence of mind to think this is another reaction to the Bhesh or a cruel joke of some kind. Kaluvan will not risk his family or friends any further for some false vision.
Step 5: After the Protagonist has had a chance to react:
Assume that a Conflict is called for or ask Mythic if it will call a Conflict. Odds should be 70%.
Answer: 34. Mythic calls a conflict. Let’s set the stakes.
Protagonist:  If I win, Kaluvan resists this command, and confronts Sinamar regarding these visions. She and Ianego will tell him whatever the truth is.
Antagonist:  If I win, his wife and child are caught in the turmoil of the starting revolution. She is identified as one speaking out against the Kinta, and sent to Repentance as part of the crackdown.
Protagonist: I don’t really want that to happen to wife and child, so I’ll use 1d10 and 3d4. I will use Truth, because I want to learn the Truth.
Truth vs Lies – 4 : needs to roll over 4
1d10: 3
3d4: 3, 2, 4

[Antagonist will use 6 credits]
Will Antagonist use 3d10 towards his intent? 65% Answer: 9-Yes
Antagonist will use Rebellion, because he wants Kaluvan’s family will be swept by the events of the rebellion.
Submission vs Rebellion 7 : Needs to roll under 7
3d10:  2,4,5
3d4:  3,4,2
[Will audience participate? Odds 50% answer: 64- no]
Kaluvan fails his intent.
Antagonist achieves his.
[I don’t like the Protagonist result, so I’m risking the “God rewards sacrifice” link. If I lose again, this link will be changed to “God is not with us”.]
Protagonist:  1d10: 2
Kaluvan fails again. Link is changed to “God is not with us”
Protagonist has also gained two new features:
·         I am just a puppet
·         We cannot fight against destiny
He begins to spread the new Revelation and to renounce the Kinta loudly, like a mad preacher. First, inside the monastery. He then leaves the monastery and does the same outside, where there are already signs of unrest.
His wife has been taken to Repentance, being accused of taking part in the unrest. His boy has been taken away to an orphanage to be taught by Kinta.
[Antagonist has 3 credits left. Story goal will be resolved on Scene #4.]